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- SOASC= FAQ - Frequently Asked Qestions:
-
- PART 1
- There are bound to be people asking
- themselves why I did it THAT way? Or
- just people beeing incredible critical,
- just because they have a sound system
- that are 20 years newer and can TODAY
- bring forward that awful static
- noise, and details you'd never heard
- before in authentic Commodore 64 music
- This FAQ below will logically answer
- ALL those questions.
-
- http://www.6581-8580.com/index.htm
-
- A: No, its not. The keyword is emulate
- It means to simulate or reproduce
- something in another environment that
- its original environment An artificial
- environment. Is this real then? No.
- Therefore, the music MUST be recorded
- from the real environment to ensure
- the authentic and genuine sound of the
- C64. Recording from hardware cards or
- software emulators of the newest kind
- is NOT authentic. That's the easy way,
- I do it the hard way..so there! But,
- don't get me wrong. The work done for
- the software emulation of the SID
- chips are really a incredible task.
- Respect! Another thing is that the SID
- chips have incoming capacitor lines
- which are made out of natural elements
- and this means that the filters are
- impossible to simulate on a computer
- 100%. And do rememeber that 2 similar
- chips and C64's will NEVER have the
- exact sound on both! The filters are
- based on nautral ingredients (which
- are of the analogic world) and
- therefore there will naturally
- be deviations from emulation, clones
- vs the real thing! C64 is not living
- in a digital filter sound world..and
- thats why the sound is so incredible
- and this also apply for a lot of old
- synthesizer equipment from the 80's...
- like the Roland TB-303. Pure analog
- sound which is NOT comparable to
- software clones of today. (But that's
- another battle story..
-
- Q: "Cool, real hardware is the way to
- go, but what chip revisions & batch
- are you recording on?
-
- A: The chips used for recording is:
- "MOS 6581R4 3387 14" (Yes, no AR
- markings!) and the "C= CSG 8580R5 2689
- 25". Hopefully the whole 90000+ tunes
- will be recorded on these if they do
- not fail during the 3-4 month process!
-
- Q: "Hey, my favourite tune sounds
- wrong, I can't remember this version!
-
- A: In most cases the tune are
- authentic and is exactly how it
- sounded when played on a real C64 with
- 6581 or 8580. Remember that composers
- designed tunes to be perfect on the
- 6581, and when 8580 came out a few
- years later the damage was of course
- not possible to fix. They could not
- have known that the filters was
- changed on the 8580. This is the most
- important part to remember. Tunes ARE
- and WAS specifically designed to that
- of the composer had in his machine.
- But how the hell can you know what the
- composer intended? I many cases, you
- don't - so please use the guidelines
- below for help! Guidelines for
- choosing the correct MP3 version to
- download/listen to:
-
- 1: Make sure you download the MP3
- file (either 6581 or 8580) as
- suggested by HVSC and also indicated
- in our database. If still not sounding
- okey, proceed to step 2.
-
- 2: Download the SID file instead.
- Tweak settings in SIDPLAY2w to force
- 6581 or 8580 model to use. If the same
- problem (missing sounds or channels)
- is there, then the SID file is
- supposed to sound like that on the
- opposite model or the SID is a bad rip
- (difficult to determine)
-
- 3: There are known differences
- between 6581 and 8580 recordings. For
- instance the sample playback on 8580
- may be low or missing. Please try the
- 6581 version instead. Even between
- revisions of the same chip the sound
- can be different, so remember that!
-
- 4: Please try and remember what kind
- of C64 you heard the tune on
- originally "back in the days" Download
- the appropriate MP3 file, and that
- should be it.
-
- 5: Also, to confuze you even more.
- The MOS6581R4 used for recording has
- some really strong filtering, so if
- thatis not pleasing or you can't
- remember, a safe say would be that the
- MOS6581R2 version is the one you seek!
-
- 6: Download all MP3 versions (6581
- and 8580) and choose the most suiting
- one for your ears and stick to that!
- General:The sound of C64 is analogic
- and sounds differently on each chip
- and given between the same revisions!
- So a quick estimate from me:1982-1988
- = Go for the 6581 versions(100%)
- 1988-1993 = preferred model unknown
- 1993-2007 = preferred model 8580 (but
- still not 100% trustable)
-
- BUT also remember that tunes made
- 1982-2007 WITH samples will not sound
- correct on 8580 (in most cases) so
- that too is a little bit confusing I'm
- afraid. If the problem is still there
- and you are certain that something HAS
- gone wrong during the recording,
- please post the bug and we shall
- investigate and give feedback.
-
- Why we didn't do this intially during
- the pre-recording process is simple:
- People was used to the music they
- heard on whatever model they had
- regardless of what the tune was
- originally composed on "back in the
- days". So, if a tune was suggested to
- be played with a 6581 model (like tune
- 9 in Last Ninja) it would have a
- special filtersaw string in the
- background. But, on a 8580 the same
- sound would not be present. So, for
- people only listening to tune 9 in
- LastNinja on a 8580 model, they would
- not have recognized the "new"
- filtersaw string in the background if
- they downloaded the 6581 MP3 version
- of today. So, it was a easy decision:
- We HAD to record everything on both
- models to suit everybodys childhood
- memories: )
-
- Q: "Hey, my favourite tune is missing
- 1 to 0.5 second (start or end), and
- the looping is not perfect!"
-
- A: The tune lengths were extracted
- from HVSC own songlengths.txt file
- which do not contain that much of
- precision.Furthermore,it is well known
- that a number of song lenghts are
- really wrong. The songlengths.txt is a
- beta project still.But in time, HVSC
- will probably take care of this, and
- even adjust the lengths to more
- precise numbers. Its rounded to the
- nearest second. I have added about 0.8
- second to the recording in my SIDREC
- software to compensate. This means
- that your favourite tune or sound
- effect will either be perfect, missing
- 0.2 second or having 1.3 second too
- much making a seamless loop not
- possible. The other thing you have to
- remember is that the SOASC= recording
- is an AUTOMATED process and there{SHIFT-*}s NO
- WAY I could load each tune into Adobe
- Audition and manage this for approx
- 95000 tunes. That is IMPOSSIBLE. BUT,
- of course such things are irritating,
- so requests for re-recordings and
- manual mastering is an option through
- our FORUMS!
-
- Q: "Hey, my favourite tune is having
- a click/pop audio problem somewhere!!!
-
- A: Some of the SID tunes played on
- a real C64 contains peaks beyond what
- you could believe. Its a analogic
- world on the C64 and things CAN get
- out of hand. I have not used any
- software to prevent clipping as this
- can destroy certain elements of sounds
- in other tunes probably. Furthermore,
- the audio in recording volume is ONLY
- about 25% of the REAL signal. This
- should prevent clipping in 99.8% of
- the songs. After the recording a
- NORMALIZE function is performed on the
- tune, maximizing it to the fullest
- volume possible. If the peaks are
- already recorded with 25% volume, the
- peak will naturally still be there.The
- click/pop problem is a minority of the
- tunes. You should try the 6581 or 8580
- version to determine if the problem is
- on both of them and report back to the
- FORUMS. Maybe even request a
- re-recording where the clipping is
- manually removed by us. And again,
- remember the SOASC= project is an
- automatically based project, no human
- involment to fine tune each SID song.
- Some sacrifices will be present, but
- all things can be fixed. There is hope,
- "keep hope alive" (C) TCM!
-
- Q: "Hey, almost all tunes have an
- annoying click in the beginning! WTF?
-
- A: Yes, this is the actual software
- INIT being done by PSID64 for the SID
- chip. Its just the same click you will
- hear on a real Commodore 64 if you
- were to start the actual game or demo
- yourselves. I tried to fine adjust
- the recording to avoid this, but there
- are some minor milliseconds to which
- to work on, so a lot of tunes were
- chopped off about 0.1-0.5 seconds in
- the beginning instead. So, I decided
- to adjust it back to make sure the
- tunes were not chopped off in the
- beginning. Sorry for this, its just
- the nature of the SID chip...and since
- the SOASC= is authenthic I guess it
- have to be in there...uhh. But maybe
- it wont play on all MP3 players both
- hardware and software, depends on how
- for instance you have the fading
- between songs (ie crossfading in
- WinAmp) or that your ipod ignores the
- first 0.1 seconds and skips it...you
- never know :
-
- Q: "Hey, Have you guys deleted some
- recorded files, where are the "_PSID"
- recordings?
-
- A: The _PSID are files that were back
- in the Amiga days hacked to be played
- perfectly with samples when using
- Amiga PlaySID. Today, the result
- (when played on a real Commodore 64)
- is sample playback missing or totally
- screwed up etc by using PSID64 (which
- the entire SOASC= was used for). I
- think there are possibilities to
- record even the PSID files by using
- MMC64 or another dedicated SID player
- on the C64 itself, but this has not
- yet been researched upon. In time I
- will investigate and prepare them for
- new re-recording upon the next SOASC=
- major recording process during 2007.
- Today, the PSID files resulted in
- incredible noisy files when processed
- by the SOASC= recording technique for
- instance. This is also mentioned in
- HVSC FAQ, and they have intentions to
- re-rip all _PSID tunes and make them
- real C64 ripped files which will be
- played correctly on a real C64. They
- are not really suitable and can't be
- trusted at all, so we filter them out!
-
- Today, most tunes are duplicated with
- both the PSID and the regular SID
- format anyway, so this question will
- be null and void during time.
-
- Q: "What actions did you take to
- ensure recording of PAL/NTSC based
- tunes?
-
- A: This is a bit of a troublesome
- point. All tunes were played on both
- 6581 and 8580 PAL timed machines.
- This beeing of course that I live in
- the PAL area and have only access to
- PAL machines. Furthermore, the PSID64
- player (used to playback the tunes in
- this project) might ignore the NTSC
- flag bit set in the original SID file.
- As the "TODO.TXT" in PSID64 states:
- "compatibility mode for PAL SIDs on a
- NTSC computer and vice versa.
-
- I guess the development of PSID64
- never included that, or was never
- fully completed. What the result is
- for the SOASC= is this: The NTSC
- specifically timed tunes will sound
- (in the MP3 version) a little bit
- slower and also be pitched slightly
- down (factor 1.038). This might also
- interfere with the "songlengths.txt"
- which is probably based on the
- PAL/NTSC timing accordingly and
- therefore some tunes will be in a
- sense "wrong" in terms of the
- AUTHENTIC factor!
-
- So if a tune had a NTSC flag in it by
- HVSC standard (like "Norman_Paul/
- ForbiddenForest.sid") it will sound
- slower and pitched down on a PAL
- machine (or in the SOASC= MP3 version)
-
- For a PAL specific tune, it would
- then ofcourse be played faster and
- pitched up instead if you did compare
- it to your original NTSC machine or by
- using SIDPLAY2 with the NTSC flag
- speed set on.
-
- However I tried "Sidplay64 v0.4" by
- Glenn Rune Gallefoss / SHAPE / Blues
- Muz' and that actually played NTSC
- tunes different from what PSDI64 did,
- so I'm not sure what effect I will let
- this have on the current SOASC=
- collection. If there are numerous
- reports that certain tunes sound wrong
- I might re-record them using the
- Sidplay64 instead!
-
- Q: "Why the 224Kbps, mono and CBR MP3
- coding?
-
- (I used LAME 3.97 Command line
- version to convert the recorded wav
- to MP3)
-
- A: CBR is constant bit ratio which
- means that a silent period in the MP3
- have the same compression factor as a
- period with sound in it has. This
- results in larger size MP3, but size
- is NOT an issue here, and also it's
- supported by older equipment (which
- also represents the 224Kbps ratio)
- such as DVD players,Car Stereo MP3
- players, MP3 players both software and
- hardware. It IS yesterday's
- compression scheme for sure, but not
- everybody are hip enough to follow
- the bandwagon and be cool and buy all
- the latest ipod MP3 players and do not
- care about dowloading the latest MP3
- player software. SOASC= is about
- compability in probably all
- environments and situations. MONO is
- of course the only choice when
- recording C64 music. C64 does NOT
- play STEREO sound out of the
- AUDIO/VIDEO connector and for the tech
- freaks, the CHIP inside (6581 and
- 8580) has only ONE audio output.
- Please remember, 3 VOICES OUTPUT
- (as written in the C64 manual) is
- not the same as STEREO SOUND OUTPUT,
- and therfore what good will a STEREO
- MP3 with the same audio in both
- channels be any point to consider?
-
- Continued in part 2
-